

If switch x is either ON/OFF, then the condition is met for the passive If the above stat is above/below x, then theĬondition is met for the passive state to appear. If the user's HP or MP is above/below x% of the MaxHP or MaxMP, thisĬondition will be met for the passive state to appear. AllĬonditions must be fulfilled in order for the passive state to appear. The following notetags to introduce conditions for your passive states.

Notebox, the user will have that passive state.įor those who don't want their passive states to always be on, you can use This will add the states x through y (in a sequence) for the actor orĮnemy to have as a passive state. If placed inside a weapon or armor notebox, the user will have that This will allow the actor or enemy to have state x as a passive state. Here is a list of Notetag(s) that you may use.įor those who would like to allocate passive states to your battlers, useĪctor, Class, Skills, Weapon, Armor, Enemy Notetags: Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. They will alwaysīe there as long as the actor or enemy has auto passive state notetags. Them as an extension of traits but with more flexibility. Introduction Passive states are states that are automatically active. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here.
#RPG MAKER VX ACE ANIMATED BATTLE BACKGROUND HOW TO#
This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
